We all know how good Glyphmas was to most of us last week. However, have you been taking advantage of Abyssmas?
What's Abyssmas? Well, the Abyssal Soul Shard bag was removed from the game, and made into a 22-slot, general use bag. Currently the recipe for tailors does NOT have the bag as Bind on Acquire. The bags are all made as Bind on Equip!
So for the lowly cost of 4 Ebonweave Cloth, 2 Spellweave Cloth, and 1 Eternium Thread, you can make 22-slot bags, with no cooldown, to sell on the AH. These bags are the same size as the Glacial Bags that have a 1 week cooldown to make!
Now, who knows if Blizzard will change this anytime soon, but, if you take advantage of it quick enough, you can make some easy gold (as well as increase your own bag/bank space!)
Monday, October 18, 2010
Friday, October 15, 2010
City Faction Tabards in WoW Cataclysm
So, I saw this piece of info over on WoW Insider - City Faction Tabards and it really intrigued me. Up until now, folks were doing the good ole' cloth donations to the city cloth quartermaster, or by doing the daily quests and stuff up at the Argent Tourney. Now, you can pay a pittance to get a tabard, for your city, do your random dungeons like we all love to do, and be able to get faction.
Definitely keep an eye on this - if you're sitting on a ton of runecloth, it very well may impact your sales come Cataclysm. Those with tons of money will likely buy it up to turn in for the speed factor, but those who are cheap, and do a lot of random dungeons, may just as well buy the tabard. Will update with more info as I come across it.
Definitely keep an eye on this - if you're sitting on a ton of runecloth, it very well may impact your sales come Cataclysm. Those with tons of money will likely buy it up to turn in for the speed factor, but those who are cheap, and do a lot of random dungeons, may just as well buy the tabard. Will update with more info as I come across it.
Welcome!
Welcome everyone! This is my small home I'll be using for my various musings about the state of the WoW economy, some money making tips, links to other places you can find good info, and other various tidbits of info regarding the game.
I've been an MMO economist going on 10 years now. It all started back in the day of Everquest, and doing business in the West Commonlands tunnel. Once the Bazaar was added, I really started raking in the money - not only for myself, but also for my guild's bank. Back then, I made so much platinum, we were able to do monthly lotteries for the guild members to win money (100K plat, or one of 3 25K plat awards), as well as keep stocked up necessary raiding things. I loved it. Did a stint in Star War:s Galaxies. To this day, I still say that SWG has the best crafting system. The randomness of the materials, their stats at how they affect so many things being made, etc. I wish more MMOs would add such complexities.
Then, World of Warcraft came around. I started off small in WoW, and eventually we started selling limited availability items, etc, and made good money doing it. Took a few years away from the game, came back, and got right back into the swing of things. I've made over a million gold in WoW now (small change to some of the uber gold makers out there, but still a good amount), and I'd like to use this place to share with you my experiences, things I notice in the market, and maybe a helpful tip or two.
I've been an MMO economist going on 10 years now. It all started back in the day of Everquest, and doing business in the West Commonlands tunnel. Once the Bazaar was added, I really started raking in the money - not only for myself, but also for my guild's bank. Back then, I made so much platinum, we were able to do monthly lotteries for the guild members to win money (100K plat, or one of 3 25K plat awards), as well as keep stocked up necessary raiding things. I loved it. Did a stint in Star War:s Galaxies. To this day, I still say that SWG has the best crafting system. The randomness of the materials, their stats at how they affect so many things being made, etc. I wish more MMOs would add such complexities.
Then, World of Warcraft came around. I started off small in WoW, and eventually we started selling limited availability items, etc, and made good money doing it. Took a few years away from the game, came back, and got right back into the swing of things. I've made over a million gold in WoW now (small change to some of the uber gold makers out there, but still a good amount), and I'd like to use this place to share with you my experiences, things I notice in the market, and maybe a helpful tip or two.
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